D20 modern core rulebook pdf limey4/22/2023 ![]() ![]() ![]() When it was finally produced, Urban Arcana was a massive 320-page hardcover (which was still shorter than the dense 384-page core rulebook for the line). This led to the question, "How does d20 work generally in the modern world?" The result of that was d20 Modern, which Wizards decided to publish first … but modern D&D wasn't far beyond. Playtests were being run by Bill Slavicsek, Jeff Grubb, Stan!, and others. Somewhat surprisingly, the second book for the line wasn't a monster manual (which would come next), but instead a campaign setting: Urban Arcana.Īs it turns out, there was a good reason that Urban Arcana was given such prominence: before there was d20 Modern, Wizards of the Coast was playing with the Urban Arcana setting as a way to create a "D&D in the modern world" game. The d20 Modern line got its start in November 2002 with the d20 Modern Roleplaying Game (2002). ![]() It was published in May 2003.Ĭontinuing d20 Modern. Urban Arcana (2003), by Eric Cagle, Jeff Grubb, David Noonan, and Stan!, is the first setting book for the d20 Modern line. For players and Gamemasters, this product is compatible with other d20 System roleplaying games. To use this product, you also need the d20 Modern Roleplaying Game rulebook. Take a deep breath, and discover the realms of fantasy within the gritty shadows of the modern world. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Welcome to the GM's Day sale! From now through March 14th, this title has been marked down by up to 30%! For more values, visit our GM's Day sale page.Įxplosive action and epic adventure fill the modern world when fantasy and reality collide.
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